![how to switch to orthographic view in blender on mac how to switch to orthographic view in blender on mac](https://i.stack.imgur.com/EpTyN.png)
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There are quite a few settings related to navigation. Go to user preferences and find the navigation section. We can find the settings in the edit menu. Next up, a handful of settings for movement. We also use Q and E to move straight up and straight down. You use the classical fps game style navigation of WSAD to move around, change direction by moving the mouse. When selecting walk navigation from the search bar, you will get into a kind of walk mode. If you disagree or know some secret I don’t, please let me know in the comments below! I will not cover fly navigation since the only benefit I can see is that you could animate some camera motion with it. Type in “walk” or “fly” for the corresponding navigation types. You may have it set as your space bar, but if you don’t, you can reach it with “F3”. Instead, we will have to use the search menu. The walk and fly navigation modes have no shortcuts pre-assigned. These are not usually useful for your general moving around action, but they can come in handy when positioning a camera object later. The last two options for viewport navigation are fly and walk mode. If you ever forget a shortcut key, or perhaps you are using a touchscreen, click or click and drag to use the widgets. In the top right corner of the 3D viewport, there is also a gizmo and a handful of icons.
![how to switch to orthographic view in blender on mac how to switch to orthographic view in blender on mac](http://builder.openhmd.net/blender-hmd-viewport-temp/_images/editors_3dview_navigate_3d-view_view-orthographic.png)
Continue to hold ALT and drag the mouse to switch between views with 90-degree increments. This will bring us into the closest perfect viewing angle and switch to an orthographic view. With Blender 2.80, we can also hold ALT and drag our mouse up, down, left, or right. We can toggle orthographic and perspective view with number pad 5 as well. Similar to how you would view a blueprint.Īs we rotate our view out of one of these views, Blender will turn perspective back on automatically. Orthographic is a perfect head on view without the perspective. When using these hot keys, Blender will also put us in an orthographic view. The number 1,3 and 7 will move us to these specific angles. For instance, a front view, top view, or side view. Sometimes we want to have a perfect view from an angle. If it is, or you have stray objects far away in your scene, you will get much further zoomed out. This is helpful when your scene is concentrated in one location and not scattered around. This shortcut will zoom the view so that the entire scene is in focus and the median point of the scene will be the invisible point. This will zoom the view to the selection and move the point we zoom and rotate in relation to.Ī similar operation is shift+c. This is easiest done by selecting an object and press the period on the number pad. Sometimes we want to move the invisible point into a specific location where we want to work. We are not zooming towards a point, instead, pushing the point forward as we move the view back and forth. But in this way the distance between the view and the invisible point will stay constant. This will move us through the viewport like zooming. For instance, we can hold both shift+ctrl together with the middle mouse button pressed and move the mouse. There are other ways to move the invisible point. Panning allows us to move the position we are viewing from, but it also moves the invisible point with the camera as we pan. We zoom in and out in relation to this point and rotate around that same point. When zooming and rotating, we do so in relation to an invisible point in space. Hold ctrl for zooming and shift for panning. Hold the middle mouse button while the mouse is in the 3D viewport and move the mouse to rotate around. To move around in the 3D world, we use rotate, pan, and zoom.